Tag Archives: MMORPG

Gaming for Work

Yesterday I mentioned an article in the h+ Magazine about Dr. Byron Reeves who proposes that aspects of online multiplayer games may be useful in solving real world business problems. The article linked Part 1 of 2 of a presentation, … Continue reading

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Real Problems, Virtual Solutions

As seen on /., h+ Magazine has published an article, “Turning Work into Play with Online Games”, wherein Dr. Byron Reeves, a professor at Stanford University, relates how elements of MMORPG’s may have value in solving real-world business problems. “Byron … Continue reading

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Evidence Based Gaming

As some of you may be aware, I’ve returned to school to get an MBA. This particular MBA program comes with a heavy workload. I haven’t had time to play or blog in months. Not being one to quietly acquiesce, … Continue reading

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Tiny Revolutions

The MMOGosphere is all atwitter about Star Wars: the Old Republic going microtransactional. Critique-geeks seem to have an obsession with naming and classifying things. Evolutionary? Revolutionary? That feature’s just an evolution of Game X yada yada. That’s a totally revolutionary … Continue reading

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Breaking News: MMO’s MMOre Addictive, Disruptive

From Cognitive Daily A study1 by Joshua M. Smyth, Ph.D., from October 2007, concludes (according to a summary from Cognitive Daily) that MMORPG’s are more consuming and disruptive than other game types. There is occasionally debate about whether MMORPG’s are … Continue reading

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