Tag Archives: iOS

Corona Continued: Bad Particles

I’m going to want a particle system for my iOS games. It needs about 20 more options than I had a chance to build in my first standalone test, but I’m pleasantly surprised to see that nonoptimized Corona vectors have … Continue reading

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Hello World, Corona Style

Today, I’m going to nerd out just a little on where I’ve started with my Corona-based iOS tinkering. Before I can leap into building out fully-featured apps or games, I have some basic things to resolve, like how to stand … Continue reading

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