The original profile presented here was a lame spoof on Tachevert’s … time for an update.
Tuebit is, of course, a courage inducing pseudonym permitting me to write on the topic of games without utterly destroying my real-world credibility … that’s an exaggeration, of course (as I have precious little real-world cred to risk). But whatever. I’m a private person … especially with regards to the Internet.
If you knew my real name, googling it would turn up precious few biographical tidbits. I belong to only a few social networks (mostly business related) and eschew things like facebook and myspace. I also shred all paper recycling before it leaves my house and my home-office is lined with tinfoil! Ok, I’m exaggerating again. I don’t typically shred windowed envelopes.
But enough about me and more about Tuebit.
Tuebit originated in Star Wars Galaxies. I remember that first day logging into SWG. I had high hopes of rolling up a Tatooine Moisture Farmer.
And then I saw the Entertainer / Dancer professions. ZOMG! How could I not give it a try?
But what name and appearance could I pick that could possibly do justice to this class?
And Tuebit Hoh was born.
Tuebit of course, would be …. charismatically challenged. Tuebit looked like … well … what a crocodile might if it walked upright and did smack.
For some reason … Tuebit was never very successful as a dancer. Very few tips. And it wasn’t like I didn’t try. As one person said … “With Tuebit, your battle fatigue actually goes up.” 😉 Oh well.
What started out as a bit of a joke character, just became too much fun to not play.
I played Tuebit “in character”. For the shallow-minded out there, this wasn’t just about playing a female character. Role-playing is about more than the surface appearance. It’s about developing a complete personae, and staying within those bounds. And with Tuebit, I tried to do that.
Tuebit joined a guild, became an influential member of a player city, grew a medical supply business. She organized promotional events to help the town grow. She organized Kaadu races and a betting booth. She was almost a pain to play, at times. As somewhat of a social butterfly, she would get inundated with tells shortly after logging in.
I had my second, secret and non-guilded account I played when I wanted peace. I suppose some suspected this quiet other character might be someone’s alt, but only RL friends actually knew. It was interesting to see the difference in how the same people treated these two characters.
Just prior to the CU and NGE, my wife was due to deliver our first child. I realized my gaming days would soon be coming to an end (or at least be severely curtailed).
But how to withdraw from gaming? Clearly, Tuebit couldn’t just fade away.
Inspired by something Tachevert had done, I opted to stage an elaborate bit of player created content. Using both ingame and web-based elements, I would create a multi-media extravaganza (or, as close as an artistically challenged individual can) to explain Tuebit’s death.
The event didn’t garner much (if any) attention from the broader server, but many of the members of my little community played along and enjoyed themselves. One quote from the postmortem:
Truthfully I was so excited to solve T’s excellent quest, that I thought I would be the hero and save the day. Well I have never had so many mixed emotions about “beating” a quest. To tell the truth I was deeply saddened by the news of Tuebits “death”.
Wow. I guess games can evoke emotion.
I think it was this experience, and SWG in general, that really launch my belief that a worldy game with great features in support of player interaction (both competitive and supportive) and player created content could be a huge success.
SWG was a rare game in that it provided players with a few tools in support of a rudimentary sort of shared story-telling. Player cities gave communities a chance to jointly express something of their own unique culture. In effect, the developers had given over sections of the world for communities to modify (albeit within limits). Sometimes, the result was a bit ugly (as in the ring of commerce around Coronet). Other times, the results were quite rich. Numerous groups put together examples of player events … some were quite successful.
It is unfortunate that today’s MMO are moving away from this … MMO have become more gamey … less worldy.
If time allows, I’ll dig up and post some of the media from “Tuebit’s End.”
In the meantime, if you love the more worldy and community focused aspects of MMO, feel free to email me at tuebit at worldiv dot com (assuming you’re not one of those nasty spammers … in which case, feel free to email Tachevert!)