Despite the fact that the game was a little rough around the edges, I liked it. It had a unique styling, some novel game mechanics, a heavy crafting element and a healthy dose of what felt like old school MMO. Hard to explain, but it was there.
Previously, I only had the opportunity to play the trial account before the game fell upon hard times. One aspect I didn’t get to try was “the Ryzom Ring” … a facility to design your own encounters (as I understand it).
I look forward to loading this title up again … even subscribing for a bit … or micro-paying … whatever the model turns out to be.