So many great bits to blog today. Jeff Tunnell of Garage Games (the Torque engine) has posted a long (but insightful and appreciated) article on making it as an indy game developer.
In his article, he lists five steps progressive steps:
- Educational, Resume Building
- Spare Time, Secondary Revenue Stream
- Full Time Developer, Supplemented by Contracts
- Full Time, Your Games Only
w00t, we’re at Step 1 (except that, perhaps, we’ve bitten off a bigger bite than Jeff would recommend). I like the idea of a stepwise and progressive approach to getting there from here. We’ll see how it goes.