I really dislike using GDI. (Of the Windows variety, not the Command and Conquer one.) In any case, I lost the majority of this weekend’s coding time writing poor code for Bitmap display, which is something I never QUITE seem to do correctly. Yes, this means I managed to create memory leaks even while using managed code. What can I say? I’m a superstar. However, after much battle, the core code I need to start making progress in the Crafting Simulator is in place: Crafting tile types have been defined, and I have a GUI capable of displaying enough information to play. Next step will be to start coding the intelligence behind the game.
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