I’m going to want a particle system for my iOS games. It needs about 20 more options than I had a chance to build in my first standalone test, but I’m pleasantly surprised to see that nonoptimized Corona vectors have quite adequate performance. (Recorded on my PC this time, because I stumbled onto the fact that FRAPS can record just about anything under Windows 7, as so dang much of the desktop is DirectX accelerated now.) This test was more for performance than to “finish” a particle system — right now, it supports a single emitter per system, uniform emitter probability, and nowhere near enough visual options to make things look nice.
By Tuebit May 18, 2011 - 2:19 pm
What kind of game are you aiming for, ultimately?
By Tachevert May 20, 2011 - 3:54 pm
I’m currently planning on a Roguelike.