The Ancient Gaming Noob wrote an article (based on a wikipedia entry) on the generational division of MMO’s. UO was among the 1st generation, DAoC among the 2nd, Wow among the 3rd. As AGN noted, it seems a rather unsatisfying division.
I’d be more interested in seeing a classification of MMO according to their genealogy: that is, the streams of influence and similarity (perceived or actual) among MMO. One could propose and assign various ‘genes’ to each MMO.
Taking into account the age of each MMO, one might then be able to graph a sort of family tree. Such a mapping might indicate areas of under-explored potential in the ever crowded MMO space.
I would propose, for example, the following ‘genes’:
- Diku: The MMO’s primary focus is the repetitive completion of tasks, usually combat (or a proxy that resolves to combat, like ‘collect 10 rat tails’). Each task completed advances the player’s avatar in some way.
- Monopoly: The MMO includes an extensive crafting and economic system (inter-player buying and selling).
- Monopoly – RMT variant: The MMO officially supports the exchange of in-game economic surplus for hard currency.
- Skilz – Twitchy variant: In this variant, the player’s own ability is paramount.
- Skilz – RPG-S / RPG-C variants: The player’s avatar’s skills are paramount. Minor variations are distinguished according to progression by “class” or “skill”.
- Ganker – RvR variant: Player v. player competition is permitted, restricted by the race, alignment or group.
- Ganker – PvP / WTF variants: Player v. player competition is permitted, entirely unrestricted. WTF is a rare subtype that provides draconian abilities to the winning player, such as full corpse looting. While the WTF variant does arise in the population from time to time, it rarely seems to thrive in North America.
- Luv-U: The MMO’s primary focus seems to be inter-player communication, gifting, orgies and often fur.
- Sand – Box variant: The MMO includes set features permitting players to impact the world environment. Player housing and cities are prime examples.
- Sand – Cock variant: The MMO permits players to introduce novel content, for example, flying penises.
One problem with this approach is that, unlike biological entities, MMORPG inherit their ‘genes’ from many sources. The graph of the family tree might get rather complex with more than two parents for every child. Another complication is the fact that any discussion of ‘genes’ (aka influences / similarities) would likely devolve into a controversy of arbitrary rules and arguable perceptions.
Then again, the ‘genetic’ approach is used by Pandora quite successfully, to build custom music channels based on musical ‘genes’.
Using this approach, it’s clear that Second Life (Luv-U, Sand-Cock, Monopoly-RMT) has more in common with Active Worlds (Luv-U, Sand-Cock, Monopoly-RMT), than WoW (Diku, Skilz-RPG-C, Ganker-RvR, recessive Monopoly). Indeed, the family tree would show that the nearest common ancestor of these is Chat-Room (Luv-U).
WoW (Diku, Skilz-RPG-C, Ganker-RvR, recessive Monopoly) and DAoC (Diku, Skilz-RPG-C, Ganker-RvR, recessive Monopoly), on the other hand, are near kin. Indeed, WoW, DAoC, AO, UO and others are all descendents of Diku-MUD (Diku, Skilz, Ganker, Monopoly). Diku-MUD, daughter of Chat-Room, was a prolific breeder and today presides as matriarch of the clan typically associated with the surname MMORPG.
Among those with the surname MMORPG, Second Life and a very few others, have a distinct genetic code. This lack of genetic diversity among those bearing the MMORPG surname presents cause for concern. At least one MMORPG-geneticist has commented that this might well contribute to the extinction of the MMORPG surname in the face of growing environmental pressures.
Of particular interest to this budding genealogist are the direct descendents of UO (Diku, Sand-Box, Monopoly, Ganker-PvP/WTF), including SWG (Diku, Sand-Box, Monopoly, recessive Ganker-RvR) and EVE (Diku, Sand-Box, Monopoly, Ganker).
SWG, as you may recall, was horribly deformed as the result of a genetics experiment gone awry. It is rumored that VSoH (genetic profiling not yet available) might well be the secret love child of UO and EQ. Several others in this line have vanished and are presumed dead, including Mourning (Diku, Sand-Box, Monopoly, Ganker-WTF variant), DnL (Diku, Sand-Box, Monopoly, Ganker-RvR) and Darkfall (Diku, Sand-Box, Monopoly, Ganker-WTF variant).
I am eagerly seeking descendents of UO’s blood line, but I hold out little hope. This family line may well have ended.
4 Comments
Clearly a more satisfying view of the genre, though perhaps restricted a bit by the four part human DNA analogy. For example, I would suggest that UO and its descendent EVE should also have Skilz-RPG-S in addition to the four allocated to them. (And Diku recessive for EVE!)
Still, a great way to turn the discussion!
I didn’t notice that most of my examples happened to have four genes. I wouldn’t limit it to just four per MMO. Estimates for the human genome range between 28,000 and 120,000 genes. Each with multiple variations. You might be thinking of the four nucleotides of human DNA.
A more useful example might the The Music Genome Project, on which the Pandora music service is based. They’ve got several hundred ‘genes’ with which they tag songs. These tags, plus your music preferences generate a personalized radio station. It works reasonably well (I listen to it most days).
Sierra Kilo had a cool idea. Use this approach, combined with other metrics, to provide MMO recommendations. Perhaps as the number of MMO’s continue to grow this might prove useful. Or, apply it to games in general.
Okay, Wordpress it not liking my symbology… it keeps cutting it off, I’ll clean it up. Sorry for the overpostage. Please feel free to delete, moderators. [Edit,Tachevert: I suppose this means I have to teach Emi the wonders of HTML entity references... < > are our friends!]
Offspring inherit a set of genes from each parent. Each parent has the potential to pass along 1 of 2 alleles at a loci. So there are 4 alleles (2 from each parent)in the mix and 2 alleles which will make it, since germ (sperm and egg) cells are monoploid. If a whole chromsome looks like an )*(, only ) or ( will be present in a germ cell.
So which of the aspect of gaming goodness can a game potentially receive?
Are the decendents of the UO bloodline going to be the Merovingians of gaming? Hiding the progenty of UO in plain sight of those who would seek to destroy it?
And I’m not certain that I can comment too directly, but I can think of some interesting genetic strains… This one promises to be a “Luv-U Skilz-Twitchy TX-Holdem” variant. Oh yes, and I hereby declare “TX-Holdem” the patron gene of micropayments (as distinct from RMT in a more “gamewise-persistent” context.
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