It’s been another year, and it’s a good time for one of those reflective “summary/lookahead” kind of posts!
2010 started rough, with the end of my employer’s original product plan. And, we were moving into Facebook games — I mean, who pays attention to THOSE? (Answer: Enough people to get the company acquired and keep me gainfully employed!) An Android phone found its way into my house, ending Blackberry’s reign of obsolescence, and now I have no idea how I ever got by without email and Google Maps at all times. I acquired an iPad and my view of portable computing changed massively.
In gaming terms, 2010 will likely be remembered as a transitional time. AAA publishers moved towards “Freemium” models of free gameplay and microtransactions. Social games started raising the polish bar and building mechanics deeper than “Cow Clicker.” Digital video game distribution continued to grow in prominence while retail game store footprints continued to shrink. Cloud gaming services like OnLive began to gain some footholds. New consoles emerged, such as the iPad, and the Smurfs’ Freemium Farm Game did battle with Angry Birds’ charming physics puzzler.
2010 will also be remembered as the year Tuebit decided to hide from this blog! (I suppose that could instead be phrased as “found success in real-life endeavors, limiting blog-posting time” instead, but being incendiary is more fun.)
In the greatest threat to productivity since the Internet itself, WoW released its Cataclysm expansion, which is… well, pretty darned fun. I held off as long as I could, but in the end, I’m not immune to the siren song of a fun, polished MMO that’s brought accessibility to a new level.
I haven’t visited my home state in several years — not since some time before moving to Southern California. I’m going to remedy that this year. Out of all the decisions I’ve made (or mis-made) in my life, leaving the safety of a state where I grew up was the scariest, but the best. The down side, unfortunately, has been a growing disconnection from the folks who were part of life there.
Work remains fun, engaging, and extremely time-consuming. I’m incredibly thankful for two things in particular: first, that my wife is tolerant of the “extremely time-consuming” bit, and second, that I get to work in an industry that’s fascinated me since childhood.
Projects, unfortunately, have been consumed by the “Work” aspect. Such is life. I failed to complete a variety of projects including a tongue-in-cheek Facebook game, a Flash puzzle game, NaNoWriMo, several musical projects, a “web drawing” (somewhat less than a comic) site, and so on. That said, I’m still undeterred from continuing to have big ideas, and plan on a new side creative project Real Soon Now(tm)!
Yes, I’ll also level my Warrior to 85.
Here’s hoping that everyone has a (safe, happy, exciting, adventurous, rewarding, or adjective-of-your-choice) 2011!