A World to call Your Own

I’m slightly surprised that Ryzom’s release as open source hasn’t attracted more attention in the blogosphere. From the Ryzom Open Source FAQ:

Ryzom is released in its entirety – all of the framework (NeL, NeLNS), game client, tools, utilities and game servers (services) is released. In addition to all of the source code Ryzom has also released its entire library of 3D assets such as high-quality textures, 3D models, animations, particle systems and more. All of the source code will be licensed under GNU AGPLv3 and all of the media assets will be licensed under Creative Commons CC-BY-SA.

The only thing that isn’t available is the Ryzom world-data. I haven’t looked closely, but I assume this means such things as landscape, missions and likely behaviours and mechanics won’t be available. So there won’t be clone servers of Ryzom.

Nonetheless, the server and world-building tools are available, including the data necessary for a rudimentary world. Servers can be made to run on Windows or Linux. Members of the community have released binaries for those who don’t wish to go through the process of compiling (there are a few tricks).

In theory, an enterprising arm-chair designer with the ability to configure windows software might be able to establsh a world to call their own.

It’s an intriguing possibility. A great opportunity for an outsider to understand better the work that goes into crafting even simple worlds. A great opportunity for an outsider to [demonstrate their l33t skills | embarass themselves] in quest and world design. Yet another project for the pile. 😉

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