I still genuinely want to work on this Flash game idea, but it’s slow going and I have much less time than I expected. I’ll recap two learnings and a screenshot.
1. You can’t subclass Array. this is null!
2. flash.display.Sprite outperformed its Flex equivalent by a factor of at least 6x — that is to say, my debug build runs at my 60fps target, while the old one ran at 10. Sad!
I didn’t say it would be MUCH of a screenshot.