While I’m on my self-improvement professional-development kick, I wanted to talk about the work-life balance question. I’ll begin, of course, with the answer.
The balance between work and life is completely up to you.
Start by deciding on your goals. Are you in a growth phase of your career? This tips the balance. [...]
Sometimes, my brain is about as full of techie stuff as it can digest for a while. At times like this, I like to shake things up by studying… <voice=”spooky”>stuff that isn’t programming!</voice>
This time around, I’m interested in general business stuff. I’m reading a couple of “recent classics” that have been on [...]
I had a modest challenge, following the last round of coding. I had my “accelerating / velocity” physics mutator working, and now I needed to add a “wrap” flag to it, allowing objects to move from one side to the other. Easy enough, right?
NO, of course not!
First, I managed to distract myself for [...]
I still genuinely want to work on this Flash game idea, but it’s slow going and I have much less time than I expected. I’ll recap two learnings and a screenshot.
1. You can’t subclass Array. this[0] is null!
2. flash.display.Sprite outperformed its Flex equivalent by a factor of at least 6x — [...]
April 29, 2010 – 11:40 am
Like most of my game projects, I have another idea that will probably end up encountering a showstopper and sitting on the cutting room floor. But that said, I’m intrigued by the “one-click” approach that platforms like iPhone are helping make more popular.
Way back when I bought my first ATI Radeon card, it came [...]
March 29, 2010 – 11:10 am
News Flash! Crufty old-schooler doesn’t like a recent coding craze. In response, wild, rebellious types say “suck it.” Where have I heard this before? (OK, I’m exaggerating on the tones of the articles and responses. Go with me; it’s for aesthetic value and a shocking opening paragraph.)
Oh, yeah. Agile [...]
January 27, 2010 – 10:34 am
A recent article on Science Daily, “Learning the Art of Creating Computer Games Can Boot Student Skills“, sings the praises of game development as a method of learning … not playing games, but developing them.
… teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new [...]
October 15, 2009 – 11:39 pm
I’ve heard this sentiment often:
Perfect is the enemy of Done.
It’s attributed all over, and seems to be derived from a Voltaire quote in French. If you feel you invented the quote, then consider the attribution yours. Now, let’s talk about what it means… for an aspiring developer.
Pull it Back
The number one cause, [...]