Category Archives: Development

Failed Fast

I came up with a goofy idea that I thought could make a decent app. In furtherance of a typical modern, webby, agile agenda, I decided to “fail fast” and put together some barebones proof-of-concept to decide whether the idea … Continue reading

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Scooped!

Believe it or not, I didn’t abandon my earlier stories of indy iOS work. I had a vision for my first iOS app of a program near and dear to my heart. You see, when I scanned for diabetes-tracking apps, … Continue reading

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Corona Continued: Bad Particles

I’m going to want a particle system for my iOS games. It needs about 20 more options than I had a chance to build in my first standalone test, but I’m pleasantly surprised to see that nonoptimized Corona vectors have … Continue reading

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Hello World, Corona Style

Today, I’m going to nerd out just a little on where I’ve started with my Corona-based iOS tinkering. Before I can leap into building out fully-featured apps or games, I have some basic things to resolve, like how to stand … Continue reading

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If you Love Something, set it Free…

I’d been blogging about a side project that I’d been tinkering with. Basically, I was inspired by a CG movie (“Pipe Dreams” by Animusic) to try out a physics-based 1-click mechanic. After a few weeks of tinkering and some good … Continue reading

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Work-Life Balance

While I’m on my self-improvement professional-development kick, I wanted to talk about the work-life balance question. I’ll begin, of course, with the answer. The balance between work and life is completely up to you. Start by deciding on your goals. … Continue reading

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Grinding AA Points

Sometimes, my brain is about as full of techie stuff as it can digest for a while. At times like this, I like to shake things up by studying… <voice=”spooky”>stuff that isn’t programming!</voice> This time around, I’m interested in general … Continue reading

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Finally, Some Side Progress

I had a modest challenge, following the last round of coding. I had my “accelerating / velocity” physics mutator working, and now I needed to add a “wrap” flag to it, allowing objects to move from one side to the … Continue reading

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