April 12, 2010 – 12:47 pm
Where does the time go? This blog is now four years old. (OK, it was technically four years old two days ago, but at our posting rate, who’s counting?)
So what’s new and what’s coming? Here are a couple of perspectives.
Tuebit says
Happy 4th Birthday WorldIV. In website years, that’s what, 40? Well, [...]
April 13, 2009 – 11:12 am
Unbelievable. WorldIV is three years old. And yet, we still haven’t determined with certainty how to pronounce MMORPG. Life is good with some mysteries preserved.
Recap
Our baseline readership on the site is up, from about 40 a day to around 75. That’s not counting RSS, because we still haven’t set up a [...]
September 19, 2007 – 10:10 pm
Another milestone achieved: I inserted empty spaces into the “Field” portion of the crafting window, and one can now select and place a tile. Huzzah for modern Computer Science. And it’s too bad; I didn’t even think to make sure that I got some illegal move warnings into this screenshot…
The eScape article [...]
September 16, 2007 – 8:00 pm
I really dislike using GDI. (Of the Windows variety, not the Command and Conquer one.) In any case, I lost the majority of this weekend’s coding time writing poor code for Bitmap display, which is something I never QUITE seem to do correctly. Yes, this means I managed to create memory leaks [...]
I don’t have a whole lot to say today, but I’ve been nose-down in the game for most of the evening, laying out base classes and UI and the like. I’d attach a picture of the UI, since that’s more interesting as a general rule, but it’s still too barren to really hold even [...]
A little more time, thought, and sketching has brought me to a clearer picture of the first-round crafting game. Here’s a small piece (I recommend viewing the image at full-size, if you’re really THAT curious to see a first-pass of a class diagram):
I love crafting. I love the concept of a game where one can play as a crafter, and do little beyond create MMOstuff for barter, trade, gifting, and sale. I like the notion of seeing someone else’s MMOstuff and maybe even finding my own MMOname on it. But I haven’t liked the [...]