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Scooped!

Believe it or not, I didn’t abandon my earlier stories of indy iOS work. I had a vision for my first iOS app of a program near and dear to my heart. You see, when I scanned for diabetes-tracking apps, I found the following scenario.

  • Too expensive.
  • Too many features.
  • Too many clicks and taps to record anything.

I thought this was great. Fertile ground to build my own app and release it. I even connived a friend into helping with the important stuff that met his interests… er, OK, I mean the database layer that I totally didn’t want to write. And so, Sugar Wizard was born. The design goals were to minimize the number of clicks and taps needed to just record glucose readings over time, and then graph them and email those results back to a desired target.

Sugar Wizard early screenie

Sadly, we got scooped by a REAL COMPANY(tm) doing REAL BUSINESS STUFF with the release of iBGStar.

iBGStar Screenie

This app is… well, EXACTLY what I was shooting for. Only with better art, and real developers, and it even interfaces with specific hardware to automatically pull readings. It’s almost creepy how exactly iBGStar matches what I was trying to build. So I started using it, and my fire has gone out for this application; finally, someone has made exactly what I was looking for myself.

Back to the drawing board for me. Also, if you have diabetes, I highly recommend iBGStar for tracking glucose readings (and insulin if you use it), as it does barebones tracking and reporting in exactly the way I would if it were up to me. *grumbles*

Farewell, Vineyard

Sadly, Playdom has announced the closing of My Vineyard on Facebook. It’s particularly bittersweet for me, since I worked intensely on this game for its launch. It’s sad to see a project that I was so involved in close, of course; on the other hand, Vineyard ran for 24 months, which is pretty darned good in Facebook-land. My Vineyard had a few features that were unique in the genre. You could hang out in vineyards and chat with people, decoration was more freeform than the grid-based standard that holds until today, the art style was complex and unique, and the game eventually introduced a mostly wide-open player-to-player marketplace for the reselling of game items including coveted “limited edition” decorations.

A screenshot I particularly like from the (admittedly sad and frustrated) My Vineyard termination official thread shows the game being used to construct a political statement. I think that’s an image of the game worth keeping.

Tibetan Vineyards screenshot

SWTOR: 2 months in

Emi and I are still playing SWTOR quite regularly. We easily coasted our first characters up to level 50 and began dabbling in end-game content. For me, the winning combination at level 50 was to use Cybertech to craft a bunch of purple armor and mods, then jump into PvP to get the “low-hanging” fruit for a couple weeks of low-impact purple items. Now, my guild has enough folks at 50 to start with hardmodes and… I’ve never seen dungeons so routinely dominated by “is your DPS up to snuff to beat the enrage timer?” This is a new thing to me, so I’m enjoying the variety for now. Meanwhile, I really did enjoy the levelling-up game enough that I’m having fun with a few alts. And I’m considering checking out the Republic side, because the single-player storylines have generally been quite good over in Sithland. The population seems to be dropping, but not precipitously, so SWTOR seems to have some legs yet. Meanwhile, my #1 source of enjoyment is simply that the old SWG guild is still hanging out in SWTOR, and weekends are fun social time!

In “not-really-related” news, I finally cancelled my EVE subscriptions. I love reading about EVE. I love theorizing and strategizing. But I finally realised that I have no plans to really PLAY the game; I can keep strategizing, min-maxing, and hoarding stuff, but in the end, I don’t actually plan to jump in and play. Too bad; I finally got my Crow set up for tackling… PvP would completely grab me, but I’m not in a group that’s set up to engage in PvP and I don’t really have the time to invest to get into such a group.

WoW is still around, but I’ve back-burnered it in favor of SWTOR and then doing other, non-gaming things with my time. I know; that’s almost sacrilege to say. On the other hand, I played and won my first round of LoL in several months…

Star Wars Fans Rule!

Star Wars Uncut – The Director’s Cut

Star Wars Episode IV, cut into 15s chunks, re-filmed by fans and stitched back together. Brilliant. I only wish I’d clued into this project earlier and had the opportunity to submit a chunk.

Hopefully, Lucas sees the value in supporting his fans in this. Were Lucas strong in the force (like Yoda), he would have been all over supporting this from the beginning.

- Tuebit

SOPA on a Ropa

The US Congress is going to vote on SOPA/PIPA. Don’t just read about it. At the very least, go sign a petition. But I’m not going to shut down this site in protest, because inconveniencing 4 readers isn’t going to accomplish anything at all, while writing a brief essay will simply accomplish very little instead.

I’m no legal expert. I’m just an amateur pundit. I’ve read conflicting analyses of SOPA, the “Stop Online Piracy Act.” Some say it’s the end of free speech on the Internet in the US, and some say there really isn’t much of a threat at all. Here’s what I think.

It DOES impact ME. This isn’t a distant, unimportant threat. Any move that curtails freedom on the Internet impacts me. In the strictest reading, I’d have to massively crack down on even fair-use quotes, citations, and imagery — just in case I could become a target. I’d never be able to run a blog or a forum again that allowed user-submitted links or embedded media. It’s just too dangerous. And it doesn’t matter if this is factually the way life has to be under SOPA. I love my audiences on my various blogs and forums (fora?) but this is hobby material, and I simply can’t afford so much as a single legal entanglement. SOPA could shut me down.

I want specialists doing specialized things. Lawyers (and otherwise-trained Congressional types) should make laws, but techies should guide technology. When it comes to making laws about technology, I’m not sure who — if anyone — ought to prevail, but I don’t think it should be business and lawyer types in collusion. I say, leave well enough alone unless there is a clear and compelling reason to intercede with something as heavy-handed as a law. (I will make an exception for Congresspeople who are internet entrepreneurs.) The wrong people created and promoted SOPA.

Piracy is a real problem. But nobody can provide figures on how much it really costs. The net cost to a company when someone pirates a game, software, music, or a movie is not zero — there is a definite marginal opportunity cost that is lost to them while the pirate gains the very real use of whatever was downloaded. On the other hand, it’s highly unlikely that every pirated work would be purchased at retail price, so that’s not the right figure either. It’s somewhere in between. And technical solutions don’t seem to be solving things. DRM schemes can be intrusive, online services don’t solve access control problems for everything, anti-piracy schemes hurt honest consumers more than anyone, and so on. I didn’t promise a solution, but nuking web sites will not really halt digital piracy.

Technological arms races don’t work and only cause damage. The specific methods for SOPA undermine the DNSSEC protocol by essentially requiring a “man-in-the-middle” or MITM attack on the “correct” domain data in DNS. What next? Mandate stateful packet inspection? Then it becomes an arms race of VPNs, cryptography, and proxies like TOR. Maybe solutions have to become exotic, like steganography (hiding data in images, audio, or video). The fact is that DNS-removed sites can be accessed already. And it’s not through some super high-tech hack, or even editing your own hosts file. There is a friendly Firefox plugin to un-blackhole DNS. It ALREADY doesn’t work.

If you want to read more about why SOPA is bad, written by real writers with their own facts, go to http://americancensorship.org/

Why, SWTOR, of course!

SWTOR avatarWhere have I been since Christmas? It should be no surprise to most folks that I was an enormous SWG fan and a general Star Wars nerd, owning upwards of 20 books, all the movies, and at least 3/4 of the videogames released since Jedi Knight. Yes, I’m burning my spare time in a galaxy far, far away.

I’m finding it challenging to pull myself away from SWTOR. Emi and I have been duo’ing through the game and having a downright blast doing so, with both of us right around level 40 at the moment. But I see all these fancy, smart MMO blog pundits making all kinds of cheery and gloomy predictions about SWTOR, and I want to play that game, too!

Pros

The biggest pro I see about SWTOR is that nearly all of my gaming friends are both playing it and having a wonderful time doing so. The story-driven gameplay — the biggest design risk I saw — is quite fun. The “WoW-in-space” model works mostly smoothly, most of the time. The voice acting is even entertaining… most of the time.

By and large, the lore is excellently executed. Thanks, Bioware, for making sure your Mandaloreans speak Mando!

Light/Dark side choices are actually interesting. I’m enjoying the plot twists for unexpected choices, like Emi’s Light Side Sith Warrior.

Cons

Like just about every MMO I’ve ever played near launch, it’s buggy. The velocity on closing out bugs doesn’t seem all that high. Graphical glitches abound. There are bugs. Did I mention that there are lots and lots of little annoying bugs, coupled with a few downright painful ones? For example, the boss of my Bounty Hunter’s Act 1 finale mission simply refused to spawn. (If this happens to you, log all the way out and come back without resetting the mission. You’ll have to re-clear the trash and the NPC might spawn this time.) Also, there are bugs.

Story-driven gameplay is pretty awesome, but it’s got to drive the cost of content releases up. I worry that Bioware will be unable to maintain the pace of content releases necessary to sate the virtual piranhas that can skeletonize an epic raid dungeon in seconds.

Endgame content seems sparse right now. They’ll definitely have to beef this up to improve the long-term retention.

Twileks with Brooklyn accents make me want to stab them.

Conclusion

Well, my (idiotically large 24-inches-on-a-side-cube) Collector’s Edition purchase is a sure giveaway — I definitely WANT to see this game succeed. WoW, as an example, launched with many of the same impediments (though on the other hand, it’s no longer 2007, either). I still see a solid economy, lots of traffic in play areas, and plenty of chatter. My SWG guild has reformed and everyone seems pretty cheerful in SWTOR for now. I give the game better-than-even odds of being a pretty solid hit for at least 6 more months.

Happy Holidays

No, I haven’t declared a “war on Christmas.” I just like the term “Happy Holidays” more. It flows. And I have a thing for alliteration anyway. Anyway, here’s a pre-holidays post with a couple of random internet grab bag items.

Look, it’s a Cthulu-mas tree!
Cthulu-mas tree

Also, I dug through some of my music archives and found a couple of… unusual songs that I somehow still like almost a decade later.

Coventry Carol of the Bells – a mashup of Coventry Carol and Carol of the Bells. With rock guitar.
Nine Inch Drummer Boy – a very heavy style (not as industrial as I’d do now, but then, I had only a small selection of drum synths back then) on a very light song.

I’ll dribble out a few more holiday songs over the next few days. If I can tear myself away from SWTOR. Possibly with a crowbar.

Input

I’ve gone through quite a number of input devices over the years. At present, I use about 6 regularly. I’m more or less a Logitech fanboy, but that sort of loyalty tends to drift for me; at one point, I had more Microsoft input devices than a Kinect convention. I’ll stick with a brand while I’m happy with their gear, but it doesn’t take much to drive me away forever. (Or, in summary, a certain full force-feedback joystick should have received driver support in a certain NT-kernel update to a popular operating system…)

I have a Logitech diNovo Bluetooth Media Desktop that, frankly, I despise. Sadly, it’s been totally reliable for a number of years, and was expensive enough that I’ll probably never justify replacing it. The mouse is pretty OK — it has the now-required “browse forward / browse back” buttons and meets my “has a charging stand” minimum requirement for a wireless mouse. The separate wireless numpad is a mixed blessing — it’s nice to be able to stash it when desk space is at a premium, and it functions as a standalone calculator. But it devours batteries voraciously, and it isn’t ACTUALLY a numpad, meaning you cant use Alt + Numpad to enter extended ASCII. Finally, there’s the keyboard itself. While it has beautiful lines, the spacebar just hates me. It always has. I swear I press it, but it just doesn’t register quite as reliably as I wish. That said, I used this set primarily for years, like that car that doesn’t run quite right but just won’t die. Nowadays, it’s relegated to the secondary computer, the Mac Mini.

I have an actual joystick… in this case, an older-but-aging-well Logitech Freedom 2.4 cordless. I don’t have a ton to say, other than that I require a Z-axis, throttle, and hat for space flight sims, and this joystick has been great for years. At this point, I actually do NOT have a gamepad, because I play console games… well, on my consoles. Also, somebody ought to write a new awesome space flight sim soon, because that genre has been sadly quiet ever since Freespace 2 or so in 1999. (If memory serves, I purchased this particular joystick primarily for Star Wars Galaxies: Jump to Lightspeed. And I still preferred it to using the mouse there…)

I have a Wacom Graphire tablet. Despite what the box promised, I am still unable to draw, even with this device. However, I will never look at photo retouching the same way. If you’ve never tried using a tablet, there’s a bit of adaptation while you get used to the slight disconnect between onscreen and where your pen is on-tablet, but the incredible grace pressure sensitivity adds to even mundane dodge-and-burn or retouch-and-erase just can’t be overstated. The Graphire was a nice balanced entry model, with reasonable quality and featureset but low cost, though it’s a bit older now and there are new models to try out.

Contour Design ShuttlePro v2The unexpected gem of my collection is my ShuttlePro v2. I bought it for the shuttle and jog wheels; if you do audio or video work, even a few minutes with this kind of device will leave you an absolute convert. I wanted a full-on control surface, but those ranged from $200 for a Fisher-Price feeling el-cheapo model to well into the thousands. The ShuttlePro retails around $110 and can often be found for far less. In addition to jog and shuttle, it has another 15 buttons. Every single “control event” – jog up, shuttle down, each button, and more, can be set to anything from a keypress to a full timed macro of mouse and key events. The “surprise, this device is pretty amazing” feature that catapulted this to the top of my toys list, however, was completely unexpected: the driver software detects your foreground application, and quietly swaps out control sets as you switch — I used this device as heavily in Visual Studio as in Cakewalk. While I’m on the topic of audio input devices, I broke with my old PC designs when assembling my current high-performance rig. Rather than investing in a high-end sound card, I stuck with the onboard audio and spent the money on a decent input device. I settled on the M-Audio Fast Track Pro; the combo XLR-1/4″ inputs with available phantom power accomodate my microphone, guitar, and keyboard easily, and it features MIDI as well if I decide to work with synth. For a low-price input device, it’s performed quite admirably. (And my onboard sound has kept up just fine with even a relatively high number of higher-end software synthesizers.)

For quite a while, I borrowed my wife’s Logitech G7 mouse. The performance was excellent — I preferred the feel and touch to my diNovo quite handily. It also had a feature I found extremely clever; this mouse features TWO replaceable battery cartridges. One sits in a PC-attached charging station while the other is in use, allowing quite an extended romp of gameplay time. However, I found that even the dual batteries couldn’t quite keep up with those truly intense MMORPG sessions ranging into the many-hours-long range. Still, I was overall quite pleased with this mouse. I only returned it because I finally bought my own replacement… the Logitech G700, which the astute among you will note that I am now officially ONE HUNDRED TIMES more badass than my wife in the mouse department. Thise mouse feels a great deal better, with some extra texturing on the sides that makes it extremely comfortable. The number of buttons is approaching ridiculous, with 11 if I counted correctly. In fact, several of them do… well, I’m still not sure after several days of use, though the manual I have yet to read implied that macros could be generated and stored directly on the mouse. DPI sensitivity can be adjusted on-the-fly, making it versatile for quick flailing in an FPS or detailed work in an IDE or other design program. The scroll wheel spins freely and yet has a remarkable weight and momentum when spun quickly. But my favorite feature of all is yet another update to rechargeability: the mouse can be charged via a Micro-USB connection, which can also be used to operate the mouse in a wired mode during those electrical power crises. Top marks to this mouse for general and gaming use.

Logitech G19Finally, I have one input device that I’ll openly admit is frivolous. When building my current Super Gaming Rig, I somehow convinced myself that a Logitech G19 keyboard would be a fun addition. Let’s talk about the features I don’t really use. It has 10 fully-macroable spare function keys, and allows 3 presets (so you have rapid access to a total of 30 macros). The keyboard is powered and fully backlit, with completely customizable LED color. (OK, I exaggerate — I DID, in fact, customize the color to more or less match the green accents on my tower.) There’s media and volume controls, of which I mostly only tap the mute button on rare occasions. The keys are full-size and have a fantastically solid feel for typing. There are two powered USB ports on the keyboard, which is sure convenient with all of these other USB input devices, wireless receivers, dongles, and whatnot to deal with. And the elephant in the room is the G19′s color LCD screen. I’d say I don’t use that either, but this isn’t entirely true — I display a clock on it quite often when gaming, especially in single-player games. Even better, it has relatively deep integration with some games (such as World of Warcraft) and keeps me posted on remaining inventory space, incoming tells and auction sales, and summary screens of my relevant character stats. Let’s get this straight. Nobody, and I mean nobody, needs a G19. But it’s certainly a pleasant high-end keyboard, even if not a deeply single-game integrated video keyboard touchpad monstrosity (and it’s cheaper than THAT monstrosity, at the least.)